Wednesday, 10 June 2009

Thank You PSP HaXORs


Thought PSP hacking was only a problem for Sony? Think again. PSP hacking is actually robbing you of features on your handheld. Sony’s Director of PlayStation Network Operations, Eric Lempel revealed that security is one of the main reasons you’re “not going to see Trophies on the PSP.” Confused? Read on to find out why.

The problem with Trophies, Gamerscores and any of the other equivalents is that players want them to mean something. That means the console makers have to keep a close eye on them to make sure no one’s cheating the system. Take a look at Microsoft’s treatment of Gears of War 2 cheats to see how it deals with players who trick their way into a higher Gamerscore.

Technically, the PSP’s sophisticated innards and wireless PlayStation network connection should mean there’s no reason why handheld gamers can’t enjoy the same Trophy system as PS3 gamers. The difference is that the PSP been hacked to hell and back.

Therefore, any new Trophy system would be vulnerable to hacking too. “If people can artificially inflate their rankings and amounts of Trophies [then] it kills the whole system,” Lempel explains.

Seems like a fair argument, but then again, we’re not sure we actually care that some 14-year-old code monkey in Sweden has about a billion Trophy points to his name. We just care what we’ve got and our mates haven’t, and we’re hardly likely to look up anyone else’s. It does seem a shame that we’ve all got to miss out because Sony has already written off the system as a lost cause.

Thank you http://dark-alex.org and all your scummy thieving friends!

Monday, 8 June 2009

biased, moi?


http://www.goldenjoystick.com/

the HDTV is dead


Back to playing the Dreamcast on the 14" portable then i guess until i can sell a kidney or my bottom down the train yard to passing commuters to get the funds for a new screen... sad times indeed, sad times :(

On an up note i do get to buy a new TV at some point in the future, so, fellow readers, the budget will be around 300 beer tokens, the mission - a new screen for my PS3. What would you do? what would you do. I did spot a couple of 32" 1080P sets in Aldi for a smidge under 300, i was dubious so checked the box and they were full HD resolution and very similar specs to my old dead screen. So i guess the F-HD tech is making it's way to the budget market now.

Knowing me, i guess i'm going to opt for picking up an ex-rental HD ready screen or similar and need at least a 32", anything smaller makes the kittens cry! i could just get a big cheap SDTV until i save the cash for a half decent HDTV.

Any thoughts on what make/model etc i should go for?

[mobiletone]

Saturday, 6 June 2009

Issues with reviews

My copy of Infamous arrived today and seeing as I ignored any real footage or media coverage of the game I decided to scour the interwebs for certain reviews etc. Came accross the Edge one last and something just got at me, such harsh criticism without justifying itself...

  1. 'Infamous’ narrative repeatedly shoots wide of the mark' - errrr, does a game even need a 'good narrative' for it to be fun? GTA4 says hello, at the time of release websites praised it for it's 'portrayal of the Americain dream'...what, driving from point A to B occasionally killing people, niceish cutscenes followed by 'NICO LETS LOOK AT TEEEETEEEZZZZ'. Ign said it was the videogame equivalent of the Godfather...Jesus... and despite this almost EVERY PUBLICATION PRAISED IT FOR IT'S REALISTSIC STORY...
  2. 'Though individually overcome with a little suspension of disbelief, the amassed weight of the game’s mistakes has an atrophying power. It makes it hard to invest belief in Empire City beyond a toybox for you to upturn. It renders the already facile moral choices utterly meaningless'.
Give me an example of another game that does moral choices well, GTA4 had a fair few (remember early on where you could save some random dude and tell vlad you killed him, or kill him and carry on...It made fuck all difference considering you end up killing Vlad the very next mission regardless of choice'. Even in Bioshock your choices were spelt out clear (SAVE OR HARVEST) yet the press droooooled over it. Why turn the hate on with inFamous, when it does nothing different to these '10/10 games'?

3. 'At its best, Infamous is an amped-up Crackdown – a game about bounding across a cityscape, discharging your energies however you please' - I don't know how many of you have played crackdown (probably not many), but it was a truely awesome sandbox game. Whats wrong with improving on a design another game creates and ultimately making it more fun and slicker to play. Heck every FPS is just an amped up version of the previous big FPS (or COD4 these days)...

4. 'And such a stumble is perhaps the least of Infamous’ visual problems, which begin with the city itself. Being a ruinous sprawl of crumbling concrete, slums and derelict industry, it was always going to have to work hard for our affection, but it does itself few favours, opting for the most part for a bleak, ashen palette that renders everything flat and dull'...errrr one, a super bombs gone turning the city into an apocalyptic mess with people suffering and dying everywhere...bearing that in mind i'd say it nails the overall visuals (It's not gonna be Katamari Damacy or Flower is it?). Fallout 3's setting is a post nuked america, its visuals aren't exactly screming out at me with vivid pinks and reds, it's supposed to be grey, brown, black...a fucking nukes gone off....

5. fellow courier Zeke is almost instantly annoying rather than a loveable sidekick, and intended romantic interest Trish is a Plasticine-faced harridan who gives you no reason to care for her. Sure, she blames you for the explosion that killed her sister, but the game gives neither Cole, nor the player, any opportunity to defend himself. We can fire electricity from our fingers – just why are we being nagged? Again, everyones entitled to their opinions but come on, I'd like the editors of Edge to come out and say they enjoyed a phonecall from Dwayne mid mission in GTA4, or even remember the names of Nico's various love interests and HOW MUCH THEY CARED FOR ALL OF THEM.
To me there's yet to be an endearing videogame character that I genuinely care about, God knows when there will be...

6. 'Despite the instant ability to fire lightning from his fingers, it takes a curiously long time for Cole to feel really super. Tasering enemies loses its thrill upon repetition' - Now I'm no literary genius, nor am I a videogame journalist...but...IT'S CALLED CHARACTER PROGRESSION, YOU GET BETTER POWERS AND MORE ADEPT AT USING THEM AS THE GAME GOES ON. Imagine playing Fallout 3 and being given all your powers and perks at the beggining just to feel 'badass', half the joy would be lost. Or even in any RPG... If in Final Fantasy XIII you can't cast Firaga/Ultima withing 10 minutes of playing, what, are Edge gonna criticise the game for that? A lowblow if there ever was one

At the end of the day everyones entitled to their opinion, and I do respect that of Edge (at the end they do say its worth playing the game... sorta) But it comes down to several things...should games be reviewed based on the sheer fun of playing it, and HAVING FUN...Or should we always review a game with a view that innovation is the key, If a game doesn't do something utterly groundbreaking of even if it stumbles along the way with its narrative/ colour palate.

Rant over (as you can probably see I'm not the biggest fan of GTA4).

Ah well, all I can say is that 2 hours into inFamous, I've had more fun than I did with the 30 hours I put into GTA4, more fun than playing COD4 single player, more fun than Killzone 2...

Nuff said. [Mittens]

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Friday, 5 June 2009

Those New Controllers


MICROSOFT has unveiled a hands-free controller for the X-box which will open-up the empty, soul-destroying tedium of video games to everyone.

Project Natal can interpret body movements and facial expressions by using technology that experts say must - for the love of God - have a better use than this.

The technology is being backed by film director Steven Spielberg who said playing a video game was the perfect way to round off a grindingly meaningless day spent watching War of the Worlds or Indiana Jones and the Kingdom of the Crystal Skull.

Natal is named after the stunningly beautiful province of South Africa that people who play video games will never visit because it doesn't display a range of absurd weapons or magical powers in the bottom left hand corner.

A Microsoft spokesman said: "This system is not just for people without thumbs, it's also for people who have thumbs but can't use them properly.

"A two month old baby will soon be able to remove virtual heads using a virtual chainsaw just by moving its lower lip. How long has mankind waited for that particular day?"

He added: "Retired people can finally abandon their hollow, unimaginative dream of traveling the world and instead spend their twilight years fucking-up two-dimensional drug dealers or applying their insanely dangerous driving skills to Grand Theft Auto."

Bill McKay, an arthritic 84 year-old from Peterborough, said: "I missed the invasion of Normandy because of my flat feet, but thanks to Microsoft I'll be able to play Call of Duty III and experience a vacuous, cartoon version of the terror my schoolmates had to endure."

:: stolen from http://www.thedailymash.co.uk ::

Thursday, 4 June 2009

E3 - Yay or Nay for Sony?

So a quick summary of the Sony press conference

  • Uncharted 2 to kick things off, STUNNING, despite not having played the first game beyond a demo this is definitely gonna find its way into my collection.
  • MAG- hmmmmmm on paper stunning (256 player online) but it's leaving me very skeptical, the amount of coordination required among a team will have to be huge and just one jackass who runs ahead to be a hero will severly piss off an entire team (128 people!), then again talented folk behind the project so prove me wrong is all I can say Zipper
  • PSP GO- well we all knew about this but...what! JESUS CHRIST THE PRICE- if it costs the supposed £179-£200 the rumour mills are telling me then i may have to delay my purchase by a year or two. The software announcements were incredible (Metal gear (a real one with the mgs4 team behind it), GTPSP (800 cars and 40 tracks, need i say more), resident evil portable, Little big planet etc. Will be interesting to see just how many of these titles make it to UMD...
  • Home was mentioned...errrrrrrrrrrrrrrrrrrrrrrr...seriously Sony, this should be the drunk uncle you keep locked upstairs at a dinner party refusing to acknowledge he exists...
  • Final Fantasy VII on PSN today, go download it RPG fans, £3.49...it'd be rude not to
  • Huge montage of games (modern warfare 2, heavy Rain, RatcheT And clank future, HANNAH MONTANA PSP)
  • Playthrough of Assasins Creed 2, looking good...
  • Final Fantasy XIII trailer, wow, maybe us europeans will get it by spring 2010, english voicework already done...
  • Final Fantasy XIV console exclusive to PS3, WHAT! I choked on my Crumpets and tea came out of my nose when the trailer reached its conclusion, then i saw it was an online only game and went back to sleep.
  • Modnation Racers- LBP on wheels as some like to call it, looking v promising from the 5 min tech demo, will be interesting to see if it gets the same hype and user input the LBP does
  • Motion controls- see Reakts post, pretty impressive and I like the way they ackowledge you actually need a controller for some things (unlike Natal), all i can say is that its prty friggin hilarious how Nintendo's wii motionplus accessory has been trumped in both microsofts and sonys conferences...
  • GT5- your usual pretty trailer from the folk at polyphony but wait, DAMAGED CARS, WRC LICENCE AND...nascar... oh - very cool nevertheless
  • GOW3- WOW, THE LAST GUARDIAN - DOUBLE WOW (i bet the cat-bat-rat thing dies, and every gamer will cry, downing the world...all part of Sony's plans for world domination)
Its worth scouring the remains on gametrailers.com or something as a lot of the stuff has to be seen to do it justice. In other news the 'exclusive' metal gear rising game shown at the 360 conference will indeed be coming to PS3, and has anyone heard the news...hideo kojima behind a Castlevania game... has me excited (huge fan of both)...

see the trailer for yourself i guess
http://www.gametrailers.com/video/e3-09-castlevania-lords/50687?type=flv

peace out brodeo [Mittens]

Wednesday, 3 June 2009

E3: BorderLands shot


/// Just been checking some sites out and the release date is posted as 26/06, but we all know that can change at the drop of a cel-shaded hat. The game features a groundbreaking content generation system allowing for near-endless variety in weapons, item drops and character customization. Borderlands allows for multiple players (4) to share the same game experience simultaneously online in co-op gameplay. Players can freely join or leave each other's games at anytime, or choose to play in the full single-player mode.. I kept getting this game and that Damnation thing mixed up, this is the one i am looking forwards to. Doesn't it look amazing, plus the main story seems to be a reverse of Fallouts in that you're trying to find and get into a vault to find the stash. [mobiletone]

Tuesday, 2 June 2009

New motion controller for PS3

Just reading about the Sony keynote speech at E3. A lot of cool stuff announced and covered all over the web no doubt. My favourite announcement being the new motion controller for PS3 - see above (thanks Engadget!). It's designed to work with the PlayStation Eye and tracks movement. In response to comparisons to Microsoft's Project Natal (a similar motion-tracking idea that does away with the controller all together by using a camera and tracking movements of the player's entire body) Sony says they've learned "some experiences need buttons."

Luckily the device on show was only a prototype. I think it looks like the transmitter that Arnie pulls out of his gaping nostril in Total Recall. Let's hope the finished product looks a lot cooler than this!

But wait, does this mean that in 2010 all console gamers will have no choice but to get off their arse and start waving their arms around in front of the TV (Wii-style) rather than just veging out on the sofa with an "old fashioned" controller? I hope not.

[reakt]

Monday, 1 June 2009

Wipeout HD Fury announced

Good good, in a blatant need to still check the US blog, look what I've found - a sweet expansion pack for Wipeout HD called Fury - I like.

*Update* - actually the EU blog caught up in minutes, so I take it back. And the screenshots look better there - EU blog rules!



What you need to know:

EIGHT new tracks. Sweet! They are:

Modesto Heights forward and reverse
Tech De Ra forward and reverse
The Amphiseum forward and reverse
Talon’s Juction forward and reverse

plus these for Zone, Zone Battle and Detonator, forward only:

Mallavol
Syncopia
Corridon 12
Pro Tozo

THREE new game modes: Eliminator, Zone Battle and Detonator, plus a new Fury Campaign mode. Nice one!

THIRTEEN new ship models. OK I'll take them too!

No info yet on price or date other than "Summer", I vote for now and free, but I'd guess a nice crisp skydiver and for my birthday. Mittens can get it for me.