
Monday, 1 June 2009
Sunday, 31 May 2009
The PSP GO!
http://www.gametrailers.com/user-movie/psp-go-revealed/319266?playlist=featured
Well all the rumours were spot on and someone at Sony's gonna get skinned alive for the leak but we all knew it was coming. A 16gb, umd driveless, sliding screen, entirely digital device... Looks sexy as with most of Sonys devices...
opinions?
It's clear to me that Sony have taken huge notice of the App store on the iPhone and are pushing for a slice of that market. The announcement has clearly reinvigorated interest amongst developers (Metal gear, Gran turismo, LBP, Motorstorm, Rock Band, new GOW) which is good for everyone. It's a safe bet to see much more PSone classics hitting at a more regular basis (Resi evils/metal gera solid confirmed)...bout f**kin' time! Rumours of a subscription based service (£10 a month, rent/download X number of games) are very interesting too.
Only concerns are the price (surely being UMD-less and entirely digital based the games will be far cheaper and hopefully the console itself won't cost an arm and a leg too...) and the storage size (16gb, about what 9-10 normal PSP games... why not have 16gb and 32gb models...at least it supports micro memory sticks)
It's classic Sony however and I don't think anyone will be surprised if the PSPgo works it way onto everyone Xmas letters to santa. Think i'll be picking one up day one (Trading in my old PSP slim n light of course)
Well all the rumours were spot on and someone at Sony's gonna get skinned alive for the leak but we all knew it was coming. A 16gb, umd driveless, sliding screen, entirely digital device... Looks sexy as with most of Sonys devices...
opinions?
It's clear to me that Sony have taken huge notice of the App store on the iPhone and are pushing for a slice of that market. The announcement has clearly reinvigorated interest amongst developers (Metal gear, Gran turismo, LBP, Motorstorm, Rock Band, new GOW) which is good for everyone. It's a safe bet to see much more PSone classics hitting at a more regular basis (Resi evils/metal gera solid confirmed)...bout f**kin' time! Rumours of a subscription based service (£10 a month, rent/download X number of games) are very interesting too.
Only concerns are the price (surely being UMD-less and entirely digital based the games will be far cheaper and hopefully the console itself won't cost an arm and a leg too...) and the storage size (16gb, about what 9-10 normal PSP games... why not have 16gb and 32gb models...at least it supports micro memory sticks)
It's classic Sony however and I don't think anyone will be surprised if the PSPgo works it way onto everyone Xmas letters to santa. Think i'll be picking one up day one (Trading in my old PSP slim n light of course)
Saturday, 30 May 2009
SBK 09: he's gone radio rental mate
/// SO, on finding out there was nothing i wanted to get this week, i even hunted the ex-rental/trade-in shelves for something i don't all ready have or just doesn't interest me, i decided to rent a game out for the week. That game was SBK 09, now if MotoGP is the F1 of bike racing formulas, SBK is the touring car series and not quite so mental! That's not to say trying to wrestle a 200bhp lump of metal around a corner on a knife edge is by any means easy. A couple of us sat down and chose to play in arcade mode (because we are scaredy girls!) because the 'real' mode seems to involve over 2hrs of practicing, tuning and qualifying sessions before you get to an actual race, i'll have to check that later. The rules were simple, Donnington track, we couldn't pick the same bike twice and winner takes all (loser has to get the drinks in). After the first couple of see how far we can wheelie down the straight, spectacular endo crashes and swearing as we overshot corners laps we got into the groove and race by race our laptimes dropped and we kept winning. Gimp blamed my obsession with the wonderful Tourist Trophy bike game, by which i judge every other bike game ever. Seriously it's the tits!! Gran Turismo with truckloads of great and classic rides, and i blamed his love of shiney plastic covered things. Towards the end of the evening laps times were being decided on mere 10ths of seconds. a great blast. Nice to have 26 bikes on track at once but this does make getting stuck behind a pack of them a bit of a worry, the circuits are well modeled if a bit empty feeling, the bikes and riders now have 'damage' and if you sustain too much during a race, or one big fuck up, you're gonna be out of it. A game for hardened bike nuts. probably write more once i get into the meat and veg reality modes later in the week.
[mobiletone]
Friday, 29 May 2009
"Infamy! They've all got it in for me!"
So, the big day has finally arrived hey, inFAMOUS hits the streets in the UK. I noticed a couple of people on my friends list last night playing it and had a slight tinge of the green eyed monster then i promptly went back to playing Zen Pinball, which is great! I was going to pick up a copy today, but it seems it has been bought for me as a b-day pressie and i'm not allowed to play it until then, no matter how much i beg or what sexual favors i promise to impart. Pants!So what else is there on the shelves today? not much it seems, FUEL has been shunted to next Friday, Bionic Commando is not my thing really, Damnation is getting questionable reviews and it'll be a cold day in hell before i buy a Hannah Montana game. The 80Gb PS3/inFAMOUS bundle is in stock at £279.99 too, so maybe that will shift a few extra consoles.
maybe i can get up to some infamy on my trials bike :) hey Cole was a bike dispatch rider wasn't he? there's hope for me yet. *looks up into the sky for EMP missle*
Thursday, 28 May 2009
Consider it Purchased

well i had a spare couple of quid left in the Store account..
/// And well done to PABLOAMIGO for being the FIRST to post on the new evil headquarters of SCEE that is the official blog, i fart in their general direction. New blog does look better than the stinky american one though. Consider that posting a warning shot across the bows from UTS, if they don't play nice we'll have to release Teh Sketch on them ;)
http://blog.eu.playstation.com/2009/05/28/playstationstoreupdate/
downloading the Cellfactor: Psychokinetic Wars demo, can't see it being much cop personally.
/// EDIT : Cellfactor: Psychokinetic Wars is very average, not even up to par with some homebrewed UTIII mods, i mean, if you have UTIII why would you bother with this game??? especially after the new packs etc. we have got for UT.
Our official counterpart is born..
blog.eu.playstation.com is the home of the Official Playstation Blog. I'm going to call it BLEU.
BAAAAAAHT TIME!!!
It looks pretty good, hopefully we don't need to lean on the US Blog anymore as the content should be as complete for us - otherwise what is the point? PS3 Attitude and TheSixthAxis will remain at the top of my reading lists for a while yet.
Comments swelled to over 200 hellos quickly, so people do know it is there. We'll keep a close eye on censorship over at BLEU and fulfill our duty to say what the hell we like right here.
BAAAAAAHT TIME!!!
It looks pretty good, hopefully we don't need to lean on the US Blog anymore as the content should be as complete for us - otherwise what is the point? PS3 Attitude and TheSixthAxis will remain at the top of my reading lists for a while yet.
Comments swelled to over 200 hellos quickly, so people do know it is there. We'll keep a close eye on censorship over at BLEU and fulfill our duty to say what the hell we like right here.
Wednesday, 27 May 2009
KillZone 2 patch
Guerrilla will tomorrow release a patch for Killzone 2 that will, among other things, fix the game's much-discussed controls
Control-wise, what exactly does the new 'High Precision' option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It's not a radical overhaul of the control system, so the layout and the 'weight' of the controls remain the same.
Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we've decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching - we wouldn't want to force a sudden change to the controls on you!
- Eric Boltjes, Guerrilla's lead multiplayer designer (MOAR!)
Control-wise, what exactly does the new 'High Precision' option do?
When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It's not a radical overhaul of the control system, so the layout and the 'weight' of the controls remain the same.
Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we've decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching - we wouldn't want to force a sudden change to the controls on you!
- Eric Boltjes, Guerrilla's lead multiplayer designer (MOAR!)
Gaming Research Anyone?
for those that might be interested in helping the old team out -
Hi all,
Just thought we’d drop you a quick note to say that we’re doing some in-house research on gaming here at Crowd DNA, and were wondering if any of you might be interested in taking part. Drop me an email if you are.
james@crowddna.com
Have been lurking on the new ThreeSpeech as well, good work!
James McLintock | Account Manager/Business Development Manager
Telephone: +44 (0)207 749 5392 | Website: www.crowdDNA.com
Crowd DNA, Fourth Floor, Biscuit Building, Redchurch Street, London E2 7DD
Hi all,
Just thought we’d drop you a quick note to say that we’re doing some in-house research on gaming here at Crowd DNA, and were wondering if any of you might be interested in taking part. Drop me an email if you are.
james@crowddna.com
Have been lurking on the new ThreeSpeech as well, good work!
James McLintock | Account Manager/Business Development Manager
Telephone: +44 (0)207 749 5392 | Website: www.crowdDNA.com
Crowd DNA, Fourth Floor, Biscuit Building, Redchurch Street, London E2 7DD
Reality vs Playstation
So, tonight is a big deal if you're a football fan, which i'm not, but i figured it would be a damn good way to test just how real the Playstation can be. Tonight is the UEFA Championship League Final between the mighty Manchesta and Barca in some stadium i have never heard of, but that's not the point. I loaded up my copy of FIFA and set about sorting out the simulation of tonights final, this involved having to read the sports section of the paper and the possible team line ups for tonight. Once that was all done it was just a question of hitting the 'X' button and letting the PS3 get on with it, the result of the virtual final was... Barca 4 - Manchesta 0, so i wouldn't go putting your money on the mancs to win tonight. right, i guess i'll edit this post later with the scores from the real match to compare how it went.
Barca scored in the 37 54 73 81 minutes
EDIT 10PM Well, it seems the PS3 prediction was mostly correct and Barca won the match 2-0 tonight.
[mobiletone]
my new upgraded cable stats. slow ping :\ great u/l + d/l though.
Barca scored in the 37 54 73 81 minutes
EDIT 10PM Well, it seems the PS3 prediction was mostly correct and Barca won the match 2-0 tonight.
[mobiletone]
my new upgraded cable stats. slow ping :\ great u/l + d/l though.
Admin Gets Own DLC

In contrast to Grand Theft Auto IV's seedy biker gang expansion The Lost and Damned, The Ballad of Gay Tony is said to focus on the glitzy "high-end night life" of Liberty City. The second Xbox 360 (timed!) exclusive episode will put players in the role of Luis Lopez, confirming previous rumors, as his part-time hoodlum duties are supplemented by full-time work for nightclub impresario Tony "Gay Tony" Prince.
/// isn't that just fabulous! OK, i figured i'd preempt the 'gay' by posting it myself, hell, it was ok being Fat Tony to my friends.. but Gay Tony? i hope they all suddenly stop reading the interwebs and not notice this news..
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