Thursday, 16 June 2011
Two games are subject of the day, first up:
Tuesday, 14 June 2011
Want to create a Winnitron Indie Game Arcade Machine in your city? Get involved today!
Visit winnitron.ca & bitcollective.ca forums to find out how you can grow the indie game community in your city!
This video was shot at Allied Coin, the larger of the "Arcade Graveyards" in Winnipeg, Manitoba, Canada. For more information about this hidden gem, and more information on using the Panasonic GH2 for Visual Effects work, check out this "behind the scenes" blog post here
Music by Jim Guthrie jimguthrie.org
More Photos from the Arcade Graveyard can be found here flickr stream
Monday, 13 June 2011
On the other hand, i finished playing through BRiNK as le resistance yesterday evening, am currently at Lv11 and perking my Soldier/Engineer classes. I get the feeling this is a bit of a marmite game, but i really like it. I knew that when i kept getting shafted on one particular level, respawning back in and getting made dead again and spawning again wanting revenge! You don't really need to swop over classes during a level as your objective wheel will spit out stuff for your character to aim for. The game has a metric ton of replay value as you're always after that elusive 3 star rating and XP, perks are bought with combat coins and can be resold if you mess up your skill trees to remap them. The gameplay is run and gun and the bastards soak up bullets like Helghast on hardcore mode, mind that could have been due to others wearing kevlar, but you can equip armour piercing rounds -heheh- Any level can be played in freemode with your own settings, there are challenge levels to unlock weapon customisation gear, XPs earned unlock character customisation stuff. Also worth a mention is the buffs you can give others in your team, this encourages close teamwork as you can hand out ammo, damage perks, medi packs etc. Overall, if you liked the objective play in QuakeWars etc, i think you'll love the tight gameplay in BRiNK.
Friday, 10 June 2011
Tuesday, 7 June 2011
Thursday, 2 June 2011
Wednesday, 1 June 2011
I only had a couple of hours last double XP weekend, but it made a massive difference, partly because it was really easy to get matched to a good game where I could be awesome...