Sunday, 26 December 2010
The angle of turn isn't huge, it allows you to check out your rear view mirrors and look up and down a bit but it's enough to create a feeling of driver movement, i never realised just how much i do turn my head while driving in a game until now.
I've also been playing Tumble with my new wavey stick, does the end have to glow magenta? :D it shows off just how versatile the Move controler is and i imagine after a few more shots of JD stacking things on top of other things will be as much fun as:-
Saturday, 25 December 2010
Friday, 24 December 2010
Thursday, 23 December 2010
Sometimes owning high-spec gadgets is best left to the imagination, as the result of your latest internet shopping spree can end with the courier dropping off something that isn't quite as life-changing and empowering as the multi-million pound, pan-European marketing assault initially suggested.
Spec sheets are one thing, but as tech gets more and more complex and attempts to please more and more people by combining ever-longer lists of features into one box, we're seeing companies fail to get the dizzying modern blend of software and hardware anything like right.
So what products have disappointed us this year? Which ones do we wish we'd waited for a few more reviews to filter through before maxing out the credit card? And which product was so terrible it was pulled from sale in the face of mass consumer disgust?
Read The Full Story Here: [[HERE]]
Rumours surrounding the sequel have been with us for a long time, and seem to be heating up - so here is a summary of what we know, littered with personal opinion as is traditional on U3S!
The name: Starhawk
Monday, 20 December 2010
* Seasonal Events: [Seasonal Events] have been added to the [GT Mode] – [GT Life] screen. From here you can participate in official online events from the Polyphony Digital team. In these events, all participants are under the same regulations, and if you complete the event you will win rewards and experience. Compete on the leader boards with players around the world, in Time Trials and Drift Trials!
* Online Collector’s Dealership: An [Online Collector's Dealership] has been added to the left and centre of the [GT Mode]-[GT Life] screen. In here you will find popular and rare cars. You might just come across that one car you’ve always been looking for, that you haven’t been able to find in the [Used Car Dealership].
* Online Race Rewards and Experience: When you complete a race in the [Open Lobby] or [My Lounge], you will now gain rewards and experience points. Even if you are focused more on playing online, you’ll still be able to gain rewards and levels that you need to progress in [GT Life].
* Driving Distance and Number of Wins in Online Races: The driving distance and the number of wins you achieve when you complete a race in [Open Lobby] or [My Lounge] will now affect your stats in [Profile] and the [Garage]. Here the results from your online play will cumulate within [GT Life].
* Improved Rewards: The rewards for winning races in both A-Spec and B-Spec in [GT Mode]-[GT Life] have been increased for a limited time only. (This applies until the end of January 2011.) This is a great chance for those who were previously having difficulties getting ahead in the game, due to a lack of funds for tuning and purchasing required cars.
* Race Information Display: It is now possible to set the [Race Info Display] in [Start]-[Quick Options]. (You can also set this in [Race Display] in [Options]).
* Save Data Backup: You can now copy and restore your save data. For details, please refer to the in-game [Manual].
* User BGM (Menu): From [Options]-[Hardware]-[Audio Settings], it is now possible to set the [User BGM] (Menu)]. (This can also be set from the [Music Library] within [GT Mode]).
* Car Name Change: The official name of “Red Bull X1″ has been changed to the “Red Bull X2010″.
* Integration with the Website: The main features within [GT Mode]-[Community] can now also be accessed through the “gran-turismo.com” official website.
* [Important Note:] We have made improvements to the [Log] within [GT Mode]- [Community] section, in order to make its operation more stable. Please note that the information that was contained here from before the update has been reset.
Friday, 17 December 2010
Tuesday, 14 December 2010
Sunday, 12 December 2010
"It's so ... black!" said Ford Prefect, "you can hardly make out its shape ... light just seems to fall into it!"
Zaphod said nothing. He had simply fallen in love.
The blackness of it was so extreme that it was almost impossible to tell how close you were standing to it.
"Your eyes just slide off it ..." said Ford in wonder. It was an emotional moment. He bit his lip.
Zaphod moved forward to it, slowly, like a man possessed - or more accurately like a man who wanted to possess. His hand reached out to stroke it. His hand stopped. His hand reached out to stroke it again. His hand stopped again.
"Come and feel the surface," he said in a hushed voice.
Ford put his hand out to feel it. His hand stopped.
"You ... you can't ..." he said.
"See?" said Zaphod, "it's just totally frictionless. This must be one mother of a mover ..."
He turned to look at Ford seriously. At least, one of his heads did - the other stayed gazing in awe at the ship.
"What do you reckon, Ford?" he said.
"You mean ... er ..." Ford looked over his shoulder. "You mean stroll off with it? You think we should?"
"Nor do I."
"But we're going to, aren't we?"
"How can we not?"
Friday, 3 December 2010
*runs to shop with new credit card*
Thursday, 2 December 2010
Dead Nation is a superb zombie shooter, out yesterday in the PSN Store and a proper bargain dontchaknow.
Wednesday, 1 December 2010
Gran Turismo 5 has been out for a week now, and it looks like virtual racers are full of complaints and suggestions. Polyphony head Kazunori Yamauchi recently addressed a few player concerns at his Twitter account.
Here's a bit of what Yamauchi wrote:
Regarding a YouTube video upload feature, this was actually implemented at one point, but it required a lot of time for rendering because of insufficient memory. They're still looking into it, though.
Someone asked for a no HUD option, and Yamauchi replied that they'd like to do something about this in the future.
The next update for the game is scheduled for early this month.
Face tracking is only available in arcade mode due to memory restrictions.
New lounge functionality will be added over time.
Regarding an option for just driving around town, Yamauchi said that this is one of the things that they'd wanted to do but were unable to.
They're currently preparing a credits and experience system for online play. Yamauchi said to wait a bit for this.
Tuesday, 30 November 2010
The Premium cars do come into their own though during the Photo Travel mode but put a snap of each side by side and you'd be hard pushed to tell the difference at a glance.
I also feel, as i had feared during my playtime with Prologue, that the series had in fact been dumbed down, sure the physics and handling had been improved but the other drivers thus far have not shown any inclination to try and beat me. I am currently at 40% completion, Lv15 and have an iA licence.. that's after a week! i have had GT4 for the best part of 5 years and haven't achieved that much. Not sure what that says really, but to me, right now, GT5 feels like a much smaller experience to the monster that is Gran Turismo 4. Maybe things will change once i start in the Special events, NASCAR, WRC etc and start racing in the Expert Series of races.
The other bugbear that has been knawing at the back of my mind, apart from no changing the wheels on Standard cars, is the lack of options with regards to that intrusive in car HUD and the fact you can't alter the set level of the AI. First off, the HUD, WTF! last time i sat in a car i don't remember lots of data readouts floating around my head as i tried to drive, could we not at least have the ability back to customise it a bit and remove some of the junk. In GT4 i had the thing set to minimal, none of this flashing gear change indicators and lap times or position, just your speed and some other data sat neatly at the bottom of the screen, out of the way. I get that lesser mortals Need this information but it would be nice not to have a red flashing distraction on screen at every corner.
I hope to Grud that once i enter the Expert Series i will get an additional option in Arcade Mode to up the level of the drivers AI, i race in 'A' Professional Level setting and still find it way too easy. In the last GT you had a slider you could adjust to suit your level, and to be honest it didn't need to go much above 100 to provide a decent racing challenge. Are Polyphoney afraid to let people lose at races these days?
Don't know what any of you guys think so far, be interesting to hear what you have to say.
Friday, 26 November 2010
Being Gran Turismo, there are, generally, absolutely no surprises. It looks/sounds exactly how it should look/sound, so thats the first point.
Tuesday, 23 November 2010
This was one of the first Apple computers ever made!
In 1976, Steve Jobs and Steve Wozniak built their first batch of 200 Apple-1 computers and sold them for $666.66 from their parents' garage.
And now it's going up on the auction block for $240,000.
Possibly. This machine was hand-carved and contained 8K of memory. It was the first fully pre-assembled computer, produced with a 1.0 MHz MOS 6502 processor and a cassette for read/write capability. (Imagine saving info on a cassette tape instead of a CD or a flash drive!) It would now be considered a "glorified calculator." It comes in its original packaging, complete with instruction manual and a letter signed by Jobs.
A quarter of a million dollars seems like a hefty price, but it is a symbol of technological history and shows just how far we've come in the past 34 years.
Read More: Own A Piece Of History! | PerezHilton.com http://perezhilton.com/2010-11-14-first-apple-computer-goes-on-the-auction-block#ixzz165hs2L69
Celebrity Juice, Not from Concentrate
Monday, 22 November 2010
Roaming the wasteland in style with my gold and diamond encrusted personal PDA.
Now at the 95hr mark and off to look for a secret bunker and have words with Legion.
I have got my missing Platinum Chip back finally, Benny you f@#k!
Robot dog and trusty sidekick wench Cass doing well despite them spazzing out and
getting stuck in The King's several hours back. Used Inventory trick and they unfroze.
2500XP off level 30...
Saturday, 20 November 2010
Friday, 19 November 2010
Thursday, 18 November 2010
Wednesday, 17 November 2010
In February I posted my sad YLOD story, not that I was alone - most of you have/had original PS3s which boiled themselves to death this way...
My PS3 slim has over the last week, bugged out with a flashing red light on (literally) cold boot, I think the turn in the weather causes this. Press again to switch off, press again and it comes good - every time at the start of a session, i.e. when the PS3 is cold.
I've had a quick Google and it's mostly idiot forum posts I'm finding - any of you lot more experienced with this? Off to look for the receipt...
***Also - are you regulars cool to have your portable IDs addded at the bottom? Just say and I'll add them, it'll be cool to see you all there.***
Monday, 15 November 2010
Saturday, 13 November 2010
The Driving Force is the one without the foot pedals and has flappy paddle style levers, which are easy to configure in GT to throttle and brake. The Force feedback is very nice and strong, settings go from 0 to 10 and it feels well built for the cash, unlike that horrible horrible Trust wheel i tried a couple of weeks back, The LDF has true 1:1 movement and the slightest turn is translated onto your screen wheel. nice.
Mine, once set up was strangely about 15' off true clockwise, but upon removing the base cover i saw what needed to be done. i marked the gearing with a pen at the point the wheel thought was true, then moved it around to where i wanted it and marked the gear again. i then set it back to the first mark and carefully disconnected a mini connector off the motor, moved teh wheel back 15' anticlockwise and replaced the connector. job done.
I've also, already, covered the center boss with carbon wrap, because thats the sort of thing i have laying around this place! :)
oh, and footstool and bungee cords not included in the box, but give a great firm base and bring the wheel upto the right height when leaning back against the sofa.
Friday, 12 November 2010
Two new movie streaming services launch on the PS3 within a week of each other! But which one is best?!...
Actually I've only tried LoveFilm - I'm already a subscriber to their snail-mail service and on one of their cheapskate packages I'm entitled to 4 hours a month apparently. So that should get me 2 movies, or 1 and a half longer ones.
The interface is quite slick in it's iplayer-esque look-and-feel and there are thousands of movies online to choose from apparently. First problem for me is that the official PS3 bluetooth remote isn't supported properly. Argh it's like VidZone's first year all over again! I.e. play, pause, and the other main buttons on the remote aren't actually mapped to anything at all and you'll have to make do with pressing the little tiny ones, with the head of a match / broom for a mouse. If you stop watching a movie half way through and want to come back to it later then you can do so but you have to go searching for it again rather than seeing it on the front page or on a recent items menu for example. Skipping back and forward through a movie is fiddly and inaccurate. Well I guess that's one of the drawbacks of streamed content. So it's a very basic interface in need of some improvements.
Onto the more important stuff - the picture and sound quality. LoveFilm boast that the online movies have "near-DVD quality". Hmm, 1.6 Mbit/s is not near-DVD quality, not even with modern codecs. It's when the movie has a lot of action in the scene that quality suffers - with some blockiness here and there. Sound quality is pretty good although I don't know if it's more than 2 channel or not as I only have a 2 channel amp.
So whilst you guys are all waiting for GT5 to come out why not watch a movie?! Give Mubi a try and let me know whether it's any good!
Thursday, 11 November 2010
I've literally only played 3 matches (in Combat Training), but thought I'd give some very early impressions on Call of Duty Black Ops. Will update the post (probably tonight) after a few more games.
First up, Combat Training is an excellent addition and should be right up Tone's street. The few matches I've played have been on Hardened difficulty (3rd out of 4 difficulties) and the bots put up a stern challenge - using killstreaks well, using grenades/stuns effectively to flush you out if you are camping etc...You can even earn XP and CoD Points (more in a minute) in combat training, so you never even have to venture online to see all the unlocks and progression that the game offers.
I love the fact that killstreak 'kills' don't count towards your next killstreak. So if you've got a mortar strike it's no use hiding in a corner hoping that you'll get enough kills for your chopper gunner; you're gonna have to, you know, go and kill people with your gun (what a novel idea!).
CoD Points are the ingame currency used to buy pretty much everything. You still earn XP which is used to unlock things like guns, the emblem designer, clan tags, match types, challenges etc... but CoD points are used to buy everything else. Want a silencer for your M16? You don't have to wait until level 14 or you complete a challenge, if you've got 2000 points spare it's yours to buy there and then.
It seems like a great system so far. Do you pay for a weapon attachment, a new perk, some equipment or set yourself an ingame challenge?
Speaking of perks, Stopping Power has been removed so your gun's damage stat is fixed. I only have access to the basic guns at the moment and I'm rocking a kinda stealthy close quarters setup with a sub machine gun. Ghost is my main perk (invisible to spy plane), with steady aim and summat else as my 3rd. Got the default launcher as my secondary so I can take down air support. Yeah, I'm a nice guy on the battlefield!
I'm not quite sure on all the options but think you may be able to play this mode in splitscreen and over a LAN. I've heard rumours that the AI in the main campaign is standard CoD fare, but the bot AI is really nice. You can even set your bot names to show people on your friend's list. Rab (MrMonkey) and Sketch took me out a few times yesterday!
Finally, a quick word on graphics and multiplayer maps. I've heard some people say this game is ugly. Well it's not by any stretch of the imagination. Nice particle effects and good textures - yes it's not a massive leap from MW2 but everything is clean and crisp which is just what's needed for spotting enemies fleeing into the distance. Only tried two maps, Array and Cracked, but they were both really solid (particularly enjoyed the snowy, destroyed comms facility in Array), lots of terrain variety, some nice hotspots but always more than one way to enter/exit an area.
I can feel the addiction growing again. [pablo]
Tuesday, 9 November 2010
Black Ops is out. I only know because I powered up for a sneaky Killzone 3 beta runaround (rather than another coffee to start my day) and 7 of my friendlist were on - aha, something is out today...
My next door neighbour is a teen who usually leaves for school around 8:45, it's 8:47 and guess what he's doing!
My Google Reader is reporting six hours of video on Facebook, loads of UK launch footage around Oxford St etc. - really? Do people still actually queue in weather like this when Play, Amazon etc. will get it to you for the morning post. Wait 6 hours you freaks!
Early reports are, it's another COD game. I've played one, it's very good. This one has to be reported at least 5% different before I'd consider loading it up, let alone a purchase.
*returns to KZ3*
Monday, 1 November 2010
Adam Atomic (Cannabalt), Jonathan Blow (Braid), Chris Hecker (Spy Party/Spore), Keita Takahashi (Katamari, Noby Noby Boy) and some chap from Mode 7 (Frozen Synapse).
£10 to get in (no mention of this anywhere!!) but you did get a fairly good 2 course meal whilst the panel talked about their reasons for becoming indie developers. I'm a big fan of Braid, Cannabalt, Katamari and now Spy Party (more on that below) so was interesting to hear them all pretty much agree that indie is the only way to go if you have a strong idea you don't want to compromise on, whilst bemoaning triple A development as soul destroying.
Adam Atomic had some sort of semi-religious moment in the Grand Canyon and is now making a game about the experience. He sounded very excited about it, but looks like we won't see it for a few years yet.
Various Indie Games
Gamecity Lounge/Market Square
Comfy sofas, giant projector games (25 player Frogger anyone?), a few interesting indie games coming to XBLA/PSN, Crysis 2 and Spy Party. Despite queuing for nearly 2 hours to play this (network difficulties while they were setting up), the 7 or so minutes of gameplay me and my mate had were completely awesome.
In summary, one of you is a spy at a party, tasked with completing a set number of missions in 3 and a half minutes. These include bugging an ambassador, making contact with a double agent and switching a statue. Whilst you are trying to blend in with the crowd and complete these missions (you can take a drink from the waiter, stare out of the window, examine things in the room or talk to other guests) the other player, a sniper, has to figure out which guest is the spy and put a bullet in you before a) time runs out, or b) you complete all your missions.
It's totally gripping and has so many permutations even at this very early stage. As a sniper, I was trying to memorise the order of the statues so that I'd know when they had changed. However, I turned away to look at something else suspicious for just a second and noticed that my mate had made the switch! AI characters can perform (nearly) all the same actions as the spy, so you need to be sure before you pull the trigger. It was only in the last 30 seconds that I noticed him taking some microfilm from a book (completely by chance), so I sniped his ass.
Playing as the spy you are even more on edge. You can see the snipers red laser sight (though the sniper can effectively hide it and still be looking in your direction) which ramps up the tension when you are trying to complete a mission. Do you finish bugging the Ambassador or walk away? Which will make you look more suspicious?
Can't wait to see what other scenarios & elements Chris Hecker adds, but so far it's shaping up to be a great game. Shame Spy Party is probably 18-24 months away still.
Limbo Sound Design
Fantastic presentation from the Limbo sound designer. I have an interest in field recordings/general messing about in Logic, so this was right up my street. He walked us through a few different playable sections of the game after showing us how he created the sounds (lots of old analogue equipment to transform simple bird song and frog croaks into something more ambient and sinister).
Really have a new found appreciation for this game after seeing the amount of care and attention that went into creating the right atmosphere through clever sound design. Although he admitted he wasn't a massive gamer, he really seemed to instinctively understand how sound can lead the player on the right path.
Really looking forward to Playdead's next project now. Their Sound Designer will hopefully be involved from the start (he joined Limbo about a year before shipping).
EA Hub full of kids playing Harry Potter. NHS Tent full of fat kids doing aerobics and playing some EA Wii Health game. Yeah, I didn't spend much time here!
Sunday, 31 October 2010
The good was all the 3DTV deals at the show and Sony putting on a good display, i got to hang out in their 'home environment' again which was nice, they had a 55" 3D screen up this time around and the quality was top notch. Nice to see even this many months later since launch and having a home built 3D rig running PS2 games that the impressions of depth and loverlyness hasn't faded. Samsung had a great entry level package in which you got a 750C series 3D 40" TV, 3D Bluray player, 2X glasses pack and a film for 795 beer tokens. Prices went from that to quite frankly obscene in the Panasonic zone!
The bad was a showing from Trust, they had a great stand with the frontend of a Merc' touring car rigged with force feedback wheels and screens where the windscreen should be. It looked good what with the external monitors showing the race. My hetro life buddy and myself went head-to-head in a timed race, and i felt like the dogs in the car, shame the wheels themselves were just soo bloody horrible with a dead zone that must have been a good 90 - 120 degrees big! the thing was just undrivable, and the game was GRiD, which i royally kick arse on with a joypad. Their force feedback just felt dead and lifeless.
The sexy was the Booth Babe from Sony that i spent a good 45 minutes chatting to/up, i blame the huge Americano i chugged earlier, after a while talking shop conversation turned to GT5 and the racing pods they run with 3D screens, she told me they had review copies of GT5 there, but no amount of begging, promising my external soul, cheap distraction technnics, would get her to give me one (f'nar!) She did admit though they still haven't got a release date for the game and had no idea when they could expect a full copy for the pods, the finger of blame seemed to be pointing at SCEA though.
Happy Halloween peeps, i'm going to roast my nuts now.
Unofficial ThreeSpeech Bloggers Hit The Hi-Tech Trade Show
Wednesday, 27 October 2010
"In the immediate future, the Xbox 360's game line-up will see a dramatic change. The Halos and Gears of Wars that dominate the platform will feel pushed aside for more inclusive games that are less about bullets and bombs, more about family-friendly action."
If that paragraph there doesn't give you the willies about what is going to happen to our dear and much loved hobby i don't know what will.
Tuesday, 26 October 2010
Having traveled back in time yesterday i managed to pick up a copy of Metal Gear for the NES, well, the softROM anyway, and seeing as i have now hammered some emulators into my NDS i figured it would be a good game to check out to make sure it was working. I had the original on my MSX, ah, i loved that machine, i used to save up my spare cash and go down to my local independant games/music shop and try to score one game a month, if there were any released that made it into the wild barren lands that i lived in at the time.
The emulators i have put onto my AceKard/Wood/Moon/R4 hybrid are NESDS, jEnesisDS and DSMasterPlus, i think you can figure out what consoles they are :)
Monday, 25 October 2010
Despite ALL those people posting on the internets that their copy of Fallout New Vegas is freezing all the time, having numerous glitchs and game breaking bugs i have legged it back to my house in GoodSprings to bring you an update from the Mohave Desert.
I am currently at the 20hr mark and loving it. First off i have had one game freeze which occured after i installed the game to the harddrive and ran it straight away, Killzone also did this! But since i loaded the 1.01 patch and played a 6hr long session i have not had it happen since. The only other thing i have had happen in my 20hrs is a couple of geckos glitched into a rock so just their heads poked out, and you know what, that is the sum of all my problems with playing it on the PS3. Hardly what i would call a broken game!
I don't know what all those griefers are playing it on, probably homebuilt PCs, so there's a lot to be said for gaming on a standard console platform. I also didn't have the catalog of problems previously noted with Fallout 3. I do run two game saves at a time, rotating them every 20 minutes or if i'm about to enter a building, eyes the Statesman Hotel, just in case.
Enjoying the changes to the game, most obviously is the food/eating which instead of being an instant hit disolves HP into your system over time, usually 5 to 25 seconds, this is initially confusing as after eating, the game reports so-and-so has worn off, when in fact it has finished adding HP, another report is when fighting the game reports your AP is low, when in fact it is your HP. pedantic i know. Their is also a recipe crafting system so you can cook up a stew at a camp fire, the workbenches are still there and a new ammo reloading bench so you can make custom ammo, 20g hollowpoint shotgun shell? Clothing has a Damage Threshold as well as Armour Points.
This game gets a big, slightly irradiated, fluffy kitten of approval.
Friday, 22 October 2010
Space Channel Five (pt 2) and it's knicker flashing heroine are coming to the PS3 Store in spanking 16:9 o'vision. If you have been living under a rock for the last 10 years SC5 is a rhythm action game at heart that's more shagadelic in style than Austin Powers on a handful of mothers little helper.
Thursday, 21 October 2010
350hrs of Fallout 3 condensed into 4 minutes 44 seconds. I 'finished' the game yesterday, and i don't mean just the main plot line, all side quests and misc. stuff too (main plot in good, neutral and evil) as well as visiting and exploring all 160 locations on the world map. EPIC. My final tasks were to finish the data hack of 50 terminals and kill the final behomeths, but that's just understating the travels i have taken these past few days.
At one time i was trapped in the Statesman Hotel for 3hrs thanks to a glitch and i had to end up building a pile of mutant legs, fire extinguisers, corpses and my damn minigun just so i could manage to jump up to a ledge and escape, only to be confronted by a 3 storey drop to the street below.
With all that done i met up back with Red, Shorty and Charon in Megaton and kitted them out in various bits of Brotherhood tech and we set out on the long march to the Whitehouse (i couldn't decide between that or the Vault-Tec HQ as a final place). Along the way we got into scrapes and fights, even managed to kill a Scavenger i quite liked, but that's how it goes in the Wasteland, i loved making up back stories and such as i went along for people and places, that was part of the appeal for me in this game. We eventually got to the Whitehouse, and i'd built this place up an epic place to finish the game, but it was not to be so, we entered the site via a maintenance tunnel to be confronted by what looked like the site of a direct nuke strike.
As i stood there, shell shocked, some Glowing Ones attacked the party and Red fell before the others took them out in a hail of gun and plasma fire. My rad count was rising fast as i dragged Red's body into the sun wondering how it could have come to this after soo long, i looked at Charon and Shorty not knowing where to go from here, Red trusted me, now she was dead at my feet, the clicks rose higher, i looked around as sever radiation sickness took hold then my kness buckled and i fell onto Reds motionless body, the music tolled the death notes as the camera panned around.
But that's the Wasteland for you, live your own life because one day it will claim you.
Tommorrow, i head for New Vegas.
Now, if you're anything like me fish seem to want to kill themselves than be looked after by yours truely, that's if the cats never got to them first. So i was quite interested when 'My Aquarium' popped up on the Store, i had a spare few quid in the account so i figured, what the hell, and got it.
I've set some test aquariums up to see what happens, no sign of canabalism or floaters yet :) Leaving the thing running is veeeery chilled out with a nice range of background music, though the bubbling noise can get a little bothersome so i turned the volume down on it. can't do that with real fish can you.
If you're feeling cheap and can't be bothered with virtual fish keeping the dynamic theme is pretty nice too.
ps: cats have shown no interest in attacking virtual fish, i think they're more hyped by pawing at the cars in GTs replay mode.
Sunday, 17 October 2010
Saturday, 16 October 2010
Thursday, 14 October 2010
"Apologies for the delay," Yamauchi tweeted. "It's because time and labor were spent ironing the kinks out of [the game's] complex system. I'm really sorry. Everyone, it's inexcusable... Wait a little longer."
With a development price tag of US$60 million plus, Gran Turismo 5 was first shown at the E3 gaming convention in 2006. GT5 was dated for March 2010 for Japan, but the game was delayed. It was then slated for November 2. It will not make that early November release.
According to Sony, "Creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating the perfect racing experience, and we are confident that this ambitious game will exceed expectations when it launches."
Sony spokesperson Satoshi Fukuoka told Reuters that "production difficulties" caused the delay.
Gran Turismo 5 is currently slated for this "holiday season". The holiday season in Japan carries over into early January with the New Year holidays. Sony would not clarify whether the game will be out by the end of 2010 or in early 2011.
In another tweet, Yamauchi stated that he thought players would have to wait until the end of the year.
Wednesday, 13 October 2010
Monday, 11 October 2010
Also been thinking about trying to fix my dead 60Gb model, looks like i'm going to have to go the re-flux/heatgun way, hell, it's not like i've got anything to lose by having a go as my replacement has been working fine since i got it. and running much cooler i may add. Just need to get myself a heat gun, everything else is a trip to my local Maplins.
Thursday, 7 October 2010
Wednesday, 29 September 2010
Reverend Tom Logan, delegated to speak for all men, said: "Henceforth, it shall be known that every single one of us with broadband, a monitor facing away from the door and 15 seconds of alone time has made the conscious decision to view bad, crazy things.
"Try not to despise us. We are but pathetic slaves to our private parts and putting us in front of a box that conjures up tits and fannies is the same as putting a labrador in front of a pile of sheep droppings."
Addressing the wives and girlfriends of the world, he added: "You can at least console yourselves that most of us have the integrity not to buy Nuts, FHM or any similar publication that dilutes the sexual objectification of women with asinine Jimmy Carr interviews and pictures of people who've just cut their thumbs off.
"We are, if nothing else, men of principle."
Last night women were responding to the statement with a mixture of weariness and incredulity.
Teacher, Emma Bradford, said: "I've looked at my boyfriend's internet history enough times to know that X-hamster isn't a website about recently deceased pets. Then again, perhaps it is..."
She added: "But I can't believe that my lovely cousin Roy, who works with sick animals and is unfailingly polite, would ever want to watch Tera Patrick on the receiving end of - and I believe this is the technical term - 'a relentless pounding'."
Roy Hobbs insisted: "I do and I have. A lot. But do not hate me, even though I have failed you.
"We men are like Frankenstein's monster, flawed in conception and doomed to corrupt all that is beautiful.
"A bit like the last half hour of Spunk Buckets 14."
Tuesday, 28 September 2010
Saturday, 25 September 2010
because nothing says hardcore like a 2.1 Billion Hp shield ;D
Thursday, 23 September 2010
I'll keep this brief as you can read plenty on LBP2 Beta all over the Interweb, but as you know here is the place for warts and all verdicts...
Story Mode: they gave us a couple of proper levels and a challenge, some new play mechanics which were great fun, the level design was top class and left me wanting MUCH MUCH more.
Front End: there were some blocked off areas and silly bugs in the navigation, a new skinny font on loading pages and such which didn't look right at first -but who cares and once finished will no doubt look stunning.
Backward Compatibility: I didn't expect this: your whole LBP 1 profile, sackpeople, stickers, objects, materials, pod, levels - EVERYTHING - is carried over. From the forums some people had minor compatibility issues, this was something the beta was there to test, but it was for most a completely painless and impressive achievement.
Level Design: I've not done much with LBP 1 level design (I made a car and a weird caveman thing which didn't work) but this was expanded in a mind boggling way. Just loads of new mechanics, which is clearly what fans of this stuff want. I had a quick look and will be going in again.
User Levels: now the Beta has been with people for a couple of weeks, some impressive levels have been posted, including an FPS or two and scrolling shooters. Given that levels won't be carried over to the live game in all probability, people have put a lot of time in and may well need to repeat efforts. Good on em!
Overall: Even at this early stage it's clear this is no lazy update - if you loved LBP1, you'll love LBP2 and feel just as impressed all over again.
Friday, 17 September 2010
Anyone interested in an Unofficial Racing blog to go along with the release of Gran Turismo 5 in a few weeks time? damn, it's so close i can almost taste the damp car smell and Easy Start.. I was thinking that i create a blog and post various fun challenges and races for us to compete in and we can post videos of our times up etc. I used to do this with Tourist Trophy back in the days before online multiplayer and it was always a laugh, think of it as a Power Laps board but embracing our funky PS3 powerhouse technology.
The challenges would be posted usually on a Sunday lunch time and the participants had the following week to aquire the necessary vehicle and get their times and videos posted before the following Sunday. As we now have the advantage of online multiplayer private racing we can meet up for head to head challenges and also be such an event for us to show off our rides and battle against each other, or just generally goof around in on carts or such like. We could also have a featured car of the moment space too.
Anyway, just like throwing this idea out there for you guys, your input would be appreciated.
Thursday, 16 September 2010
I found myself buying Halo: Reach on Tuesday. Thanks in part to a £20 HMV voucher (+ 800 MS points free) and a desire to see what all the fuss was about.
I've never really been a fan of Halo. I did get about half way through the first game on PC and played a tiny amount of Halo 3, but the series, especially the multiplayer, never really grabbed me like KZ2 or the Modern Warfare games did.
So, for £19.99 I thought it was worth a punt and so far I have been pleasantly surprised. Here's what I think so far
Currently on mission 3 playing through on Heroic difficulty. The campaign is pretty decent so far - some nice open environments punctuated with action 'bottle necks'. I'd heard that the AI was meant to be good, and whilst this is true of some of the more powerful enemies (the guys with the laser swords are complete bitches) your squad AI isn't quite as impressive.
One of them did manage to drive a jeep without crashing into too much scenery while I manned the cannon, but they are prone to glitching into the environments or standing in some random spot whilst you try to take down 7 waves of enemies on your own.
The main feature I've yet to try out in campaign is co-op. Up to four players can take control of Noble Squad (with scaling difficulty apparently) and blast through the game.
Controls are fairly standard, though I do miss the option of aiming down the sights and cooking grenades. Some guns let you zoom in (like the default magnum pistol), but others don't - clicking on the zoom button brings up a 'binoculars' view.
There are a few issues - some of the cutscenes suffer from slowdown and whilst the particle effects are nice, some of the environments can look bland. Everything has been running smoothly in gameplay moments though.
As I've not played through any full Halo campaign before, my knowledge of what's been done in previous games is fairly limited. Whilst it isn't groundbreaking, it has been a polished, enjoyable romp so far. What I've really taken a punt on this for is...
So far I've been really impressed with the multiplayer. I'd wager that Bungie actually spent a lot more time on this than the singleplayer campaign.
If you're a fan of customisation and options then this is probably the most well developed console FPS you'll play. I'm nowhere near getting my head around it all, but there seems to be a game type for everyone.
I’ve been online with some of the guys from the Edge forum, and so far I've played straight-up team deathmatch (called Slayer in Halo), a 'first to XX kills' team game (SWOT), Capture the Flag (on a custom made map), a Counter Strike-style bomb planting game (always a great mode) and Invasion, which I’d describe as similar to Battlefield BC2, whereby you must capture/defend certain points of the map, steal an item from the enemies base, blow a certain structure up etc…and the map expands as you take more objectives.
The controls feel less ‘floaty’ than I remember form Halo 3, so you have a bit more heft to your movement. Not KZ2 levels, but enough to give you adequate feedback and help you navigate round the levels. Speaking of which, I can’t really comment on the levels yet as I’ve not played them enough, but Cage is really fun and suits smaller Slayer matches.
I should also quickly mention Forgeworld, which is basically a level editor/creator (hoping to get my hands dirty with this soon) & Firefight. FF is a mode I’d never played before, as it was included with ODST. It is great fun though – trying to battle through hordes of enemies in a survival type game. Pairing this mode with jetpacks and infinite rockets had me chuckling – I hope the jetpacks in KZ3 are this much fun.
There’s also Halo Waypoint, which manages to outdo even the great community features of KZ2. As well as tracking your/your friends stats you can unlock avatar/ingame goodies, upload and share videos and screenshots, watch replays of recent matches etc…it’s really well thought out.
That’s not even scratching the surface really, but as you can see, Bungie have basically taken all the best modes from the past 15 years of FPSs and given you the option to play them as you see fit.
I’m really excited about getting more involved in the multiplayer (probably at the expense of playing through the singleplayer) and having a go at creating a map in Forgeworld – I’ve set my sights on a ‘racing mode’ and recreating Bowser’s Castle from Mario Kart or a track from F-Zero!!
In summary I’d say don’t listen to the hype of fanboi nonsense. If you are curious about Reach (like I was) and you can find it at a suitable price, give it a go. You'll find me online taking on that most important of roles for my team - Bullet Sponge!!
Wednesday, 15 September 2010
Peggle is a top party game even in single player, fighting over the controller stylee.
Pain is.... unique. Perfect for sniggering at mindless cruelty. Yay!
I'm glad I picked up Worms 2 Armageddon last week, network multiplayer is fixed - should have been patched in the last Worms really, but I'm forgiving them now I've got my grenades on. Campaign mode is easy from 1 to 30, then the tough 31 to 35 are much more fun. Just 34 to go and I've been soooo close....
Tuesday, 14 September 2010
Monday, 13 September 2010
what have you been playing lately? i've done my first 6 or so hours in DQIX and am really enjoying it, it looks great, the controls are dead easy with a nice item management system, random encounters are avoidable or not depending how you roll and the character customising works well. Story looks like it could be good, spent an hour or so playing then 'the event' happened and the titles started to roll, typical Square Enix i guess ~:)
Friday, 10 September 2010
Shame as we can unofficially report that the Hyper R4i, EZ Flash Vi 5i and Supercard DSTWO still work.
Thursday, 9 September 2010
Wednesday, 8 September 2010
Monday, 6 September 2010
Don't like buying your Flash Cards etc from Johnny Foreigner? Well, we now have a solution for you, located on a floating disused coldwar nuclear submarine parked just off the south coast of the UK and posted through the sympathetic island of Guernsey distributers (Royal Mail Registered Post)
Items are dispatched usually on a next day basis. happy shopping.