Thursday, 23 September 2010
U3S verdict on Little Big Planet 2 Beta
I'll keep this brief as you can read plenty on LBP2 Beta all over the Interweb, but as you know here is the place for warts and all verdicts...
Story Mode: they gave us a couple of proper levels and a challenge, some new play mechanics which were great fun, the level design was top class and left me wanting MUCH MUCH more.
Front End: there were some blocked off areas and silly bugs in the navigation, a new skinny font on loading pages and such which didn't look right at first -but who cares and once finished will no doubt look stunning.
Backward Compatibility: I didn't expect this: your whole LBP 1 profile, sackpeople, stickers, objects, materials, pod, levels - EVERYTHING - is carried over. From the forums some people had minor compatibility issues, this was something the beta was there to test, but it was for most a completely painless and impressive achievement.
Level Design: I've not done much with LBP 1 level design (I made a car and a weird caveman thing which didn't work) but this was expanded in a mind boggling way. Just loads of new mechanics, which is clearly what fans of this stuff want. I had a quick look and will be going in again.
User Levels: now the Beta has been with people for a couple of weeks, some impressive levels have been posted, including an FPS or two and scrolling shooters. Given that levels won't be carried over to the live game in all probability, people have put a lot of time in and may well need to repeat efforts. Good on em!
Overall: Even at this early stage it's clear this is no lazy update - if you loved LBP1, you'll love LBP2 and feel just as impressed all over again.
Posted by MrJimmy