Wednesday, 5 May 2010
I got past the intro screens and was dumped onto the track, the first thing was how slow it felt and how heavy the cars were, but i had been playing Gran Turismo this afternoon so that may have distrorted it, so on a second game things were noticably better, the cars felt quicker but still well planted on the track and i'd sussed out how to do power drifts around the tighter bends, it's not quite up to Ridge Racer standards but they do feel damn good to pull off. and the racing gets faster as you progress through the laps, which considering the track is a debris field by then gets the pulse racing.
The car designs are pure Burnout inspired and the graphics are very pretty, provided you take your eyes off the track to have a look. The tracks look like they'll have the expected shortcuts though they provide these on a risk/reward basis as the ones on the airport track are rigged with car destroying explosives so if you have someone closing in fast with a power bar lit it may not be the best option to cut the line. But having 'Triple Wreck' flash up on the screen and a slow-mo shot of the guys in front of you turning into a twisted mess is lol worthy, should be a blast in multiplayer.
On one race i was in the lead and blasting down the runway on the final lap when someone behind me triggered a stage two and i was suddenly faced with a crashing cargo plane heading straight for me, luckly i swerved around it, only just missing it as it slammed into the tarmac, and i pulled out a 185yd power slide round into some hangers, activated a shortcut and blew home to victory.
[mobiletone] high off 98% octaine and burning tyre fumes.
Posted by mobiletone